Scene Manager, as seen by Brick

As a 3D artist, you might have realized how much time you spend in front of 3ds Max when setting up your scenes. You might even relate to the most common issues occurring while rendering, such as becoming lost in a scene, rendering the wrong camera with poor resolution and forgetting to turn on the required layers.
At Brick Visual, we wanted to eliminate the possibility of making such mistakes once and for all. On top of that, our team and workload grew and our projects involved more extensive and complicated scenes. Our goal was to develop a tool which is flexible enough to enhance the workflow of different teams, and simple enough to integrate it into the pipeline without difficulty. We needed a simplified solution, tailored to our needs.
Pulze’s Scene Manager, conceived under the roof of Brick, met all these expectations. It is a 3ds Max plugin designed to set up multiple scenes in a single file. Our 3D artists use it for image drafting, animation sequences and projects with many variations. We asked four Brick artists to reflect on the software: Workgroup Leaders József Brózsely (Józsi) and Attila Deák and Senior 3D Artists Federica Coccia and Gergő Fejes.
Why do you think the plugin is useful when creating drafts?
Józsi: This software is indispensable because we can analyze many options effectively within a given amount of time, to find out what works best. Thanks to its unique features, we can set up scenes faster and save a lot of time, which leaves us more room to experiment with different views and settings. This way, Scene Manager gives us more creative freedom.
Federica: With Scene Manager, you can easily turn on and off objects, make copies of cameras or link specifics. Another important characteristic is that nothing gets lost – you can show your work to your colleague who will see everything you have specified, like the aspect ratio and resolution, among other things.
What are the most valuable features of Scene Manager when creating animations?
Attila: You don’t have to spend hours manually naming viewport preview movie files or render result image sequences, and making sure you save them to the correctly named subfolder destination. This would be especially problematic when new versions are created. With Scene Manager, you can rest assured that everything is saved where it should be. Your colleagues can easily locate what they are looking for, which makes team collaboration smooth and precise. Another time and resource saver aspect is that files can be imported and used as templates in case similar settings are required for a project.
How would you comment on the user interface?
Gergő: Scene Manager allows you to show the info needed the most – you can set the panels to the given task in a logical way. Also, you can select and arrange different tools on a project-by-project basis and create a personalized look.
Scene Manager and the industry
The Pulze products have been polished in collaboration with many great minds globally. Numerous architects and archviz studios implemented Pulze Scene Manager, such as Uniform, Kilograph, Nightnurse, Blank Canvas, Warren and Mahoney, Gensler and many more.
Scene Manager currently works with 3ds Max and supports the most popular render engines, such as: V-Ray, Corona Renderer, FStorm, Redshift, Arnold.
Join the journey
Curious to see for yourself? You can try out the 30-days full-featured free trial of the Scene Manager by visiting Pulze’s website.