brick team

Architectural Visualization Portfolio 2016 – The Book

By | brick team, Uncategorized | No Comments
Our redesigned 2016 architectural visualization portfolio has already been published here, and we are thrilled to announce that just recently, the fresh and still crispy printed version arrived from the press! We took some photos to show you what it looks like in book format. If you don’t have the chance to flip through the book (for instance at the d2 Conferences in Vienna ), download the online version here!








Bigger, better, brighter – the new Brick office is officially occupied

By | brick team, featured | No Comments
As the brick team is constantly growing, we had to find a solution for space. Fortunately, the office on the other side of the corridor in our favourite building (former Goldberger textile factory) was empty. So after months of drilling and refurbishing, today we have finally moved to this brighter, more spacious office, and made the old one relax area for now.  Yet another big step for us, a very joyful one indeed.


The recent conditions in one image:


And some pictures from the big moving day:


The ‘brick stig’


Installing the nerd room


It looks almost exactly like the old office


Back to the nerd room


The brick guys are super-handy also when it comes to physical work


The boss is being a boss


No more 12 hours sitting


… and probably the coolest part of the office – the administration-communication-graphic design trio paradise!


See you at the d2 Conferences

By | brick team | No Comments
Last year we left with great experiences, this year we are honored to be among the speakers at the Digital Design Conferences in Vienna.
Among a great number of excellent speakers, Brick Visual founders András and Attila will give a presentation as well. We are really looking forward these two days of pure fun! 26-27 August – save the date!
Check out our memories from last year
Image: Astana Expo 2017 Congress Center | Architect: Adrian Smith + Gordon Gill



Hello new team members!

By | brick team | No Comments

Lilla Hajnal – Graphic Designer

Lilla graduated as a landscape architect, having won several awards during her studies. Later on, she continued university in Genova, where she learnt Italian language as well. Along with her MA studies, she finished a graphic designer course. Her favourite sport is skiing, and she is one of those (very) few who go exercising before office hours. She established the term DIRR in the office, that is now widely used when something major happens.

Marwan Elmidani – 3D Artist

Marwan is a multi-cultural 3D artist. He was born in France, and grew up in Egypt. He completed his MA in architecture in Frankfurt, where he also worked as a scenographer from scratch to 3D plans. Marwan is fond of the medium of painting, in his free time he draws creatures inspired by the Silent Hill and David Lynch world. At Brick, he mostly works on post-production.

André Machado – Junior 3D Artist

André graduated in architecture and worked as an architect in Portugal for several years. As most people who start working in 3D on their own, he felt it was time to take a step further into the field, thus he moved to Hungary to join the Brick team. Hobbies include classic guitar, tennis, and anything with four wheels and a gas pedal.

Zoltán Palyik – 3D Artist

Zoli graduated as an architect, completing his Msc at Pécs. He practised the profession for six years, designing buildings of all types. 3D has always been the most fundamental tool for expressing his ideas, and he sought for a community that shares the passion for 3D creation. After working as a freelance for years, he is happy to be part of the Brick team. Zoli is also a co-founder of the Hungarian branch of FabLab, the international public workshop network.

Redesigned 2016 Architectural Visualization Portfolio

By | brick team, projects | No Comments
After a long creative process -that eventually involved quite a number of people from the team – we have come up with this brand new design for our architectural visualization portfolio. We were looking for something that is distinct in itself, tells about us, but at the same time serves its primary function: supporting and carrying our picturesque visuals. It just might be the first step of a much longer process… We hope you like this new, darker world!

Interviewed by Meshmag

By | brick team, projects | No Comments

In just a couple of years, they grew from a handful of people to a company employing 40 professionals – interview with Brick Visual

by Meshmag, the online journal of Mesharray school.

How Brick managed to expand its team to the current 40 people, what their priorities are when creating a working environment and finally how they achieve constant training. These are the topics we’ve touched in our discussion with the co-founder and CEO of Brick Visual, András Káldos.
Meshmag: Please briefly introduce Brick Visual to the readers!
András Káldos: Brick Visual is a creative visualization office. Our team of architects, IT and creative professionals work on a number of international projects from our Budapest office. Starting with family houses four years ago, we have slowly managed to reach a certain level where we get commissions from Snohetta or Perkins + Will for instance, and the whole story expanded from a handful of enthusiastic youngsters to a middle-sized company.



How was the beginning? What was on your mind when founding the company, and how did you make it work?
In  2012 we decided to make our own business, and by then we have already had more than 10 years of experience as freelancers. The Hungarian market did not seem like a potential opportunity, so we outlined two options: moving abroad or staying. We chose the latter, more difficult option, and tried to start building up a network of international clients. We knew from the beginning, that regardless of the quality of our portfolio or the years of experience we have, it is really difficult to prevail from the region. Thus, we tried to set up an international network with the focus on specific markets. This strategy has proven to be viable. It has helped us increase sales,  improve the quality of our visuals and make valuable partnerships with renowned clients.
What are the benefits of being corporate  and on the contrary, why is it worth to be a freelancer?
Looking back to the beginning and seeing the competition, we now think that the visualization industry can successfully employ a large number of studios and freelancers. A large company like Brick has a lot of advantages and disadvantages at the same time. For example, we can deliver large-scale projects on a very tight deadline, we have the ability to be technically more prepared (in-house render farm or greenbox studio) and most importantly the know-how is more diverse in a larger team. This size also enables us to get in touch with clients, who would otherwise be inaccessible through a simple inquiry, but due to our capacity, we are able to bail them out, and build a long-term partnership on the occasion of the last-minute commission. When it comes to smaller projects, we often fall short in the price competition.



How do you see the current market in terms of workload and concurrence?
There has been an increasing demand for high-end visualization services in the past years, therefore the competition has become more intense too. While the Western-Europen companies have been present in the high-end segment for some time, their Eastern-European counterparts are just reaching this level. They are able to make beautiful, high-quality renders very efficiently and for a lower price. We consider Brick Visual belongs to the latter group. It is important to note, that Asian companies are improving as well both quality- and service wise. Not yet at the threshold of high-end, but they are definitely getting closer.
Th fact that you are continuously expanding, and your projects are becoming more serious confirms your strategy. However, in order to keep up this development, the education of future generations is essential. How do you see this situation?


One of the key reasons of our success is the team. Back in the beginning, a strong professional team joint their forces as Brick Visual, and we aimed to ensure a constant training opportunity for the new, less experienced colleagues in order to become full-value employees. This idea turned out to be very effective on a short and a long-term as well. The number of potential professionals in the Hungarian market has shrunk lately,  so today 90% of our new colleagues come from abroad. Most of the team has some sort of architectural background, as it has proven to be an essential competence on this job.
How do you see the status of Hungarian architectural visualization education?
On one hand, there are a lot of architects graduating at Hungarian universities, and often they are unable to find a job in their profession, so some of them turn to architectural visualization. However, there is no specific architectural visualization education, neither at architecture schools, not elsewhere. Beyond knowing the programs and having a degree in architecture one must have a certain level of visual literacy and sense of composition and design just to mention a few of the necessary skills. Hence, it is not easy to find the perfect colleagues.



Do you employ entrants, and if so, what are its benefits and disadvantages?
Our in-house training system is still a very important part of company culture. This way interns not only gain professional knowledge, but get to know the visual language of Brick as well.
In general, what is the basis of criteria? What do you expect from the candidates?
According to our experiences, it is hard to evaluate professionalism based on one’s portfolio. International schools pour out a large number of certified 3D artists, yet their portfolios do not reflect the truth because the works included are mostly tutored school assignments, not independent ones. Self-sufficiency is a must in a professional environment! In many cases, it is difficult to filter these portfolios, and the real background knowledge is only revealed during the interview. Again, knowing the software is not enough in itself.
What do you offer to your employees? Why is it worth working for you?
On one hand, we provide a professional community where besides the diverse tasks, one can improve his/her skills, and this is really important in a profession changing so rapidly. On the other hand, we aim to create an atmosphere during and after work, that is converging and enhances creative thinking. Cut the long story short, we offer a working environment that is rather a community, and where people are happy to be.
Tell us more about your in-house training system. How does it look in practice?
By organizing workshops that present specific processes, people have more insights on the workflow and the rules of teamwork, while it is also an important forum to discuss ideas. Moreover, in general training is part of the everyday workflow: seniors and project managers spend part of their day assisting  juniors and trainees.



Do you currently have open positions, and if so, where can one apply?
Yes, we are constantly hiring skilled 3D artists! You can find more information on our website.
What is your advice to beginners, entrants?
Gain classical knowledge, expand your perspective through related art forms and most importantly make individual works – as said before.
Well, I think we have come across quite a few topics, and heard much valuable information. Finally, could you please share your opinion on the future of the industry? What bears great opportunities?
The industry has grown significantly in the past three years, and we are expecting the radical transformation of architectural visualization in the near future due to the appearance of new platforms, such as virtual reality or augmented reality. Companies must keep the pace, and adapt to these new technologies quickly and efficiently. Consequently, we put much emphasis on our VR service, and we have already delivered some successful projects. Not to mention what an exciting area it is, full of challenges.
We wish you lots of success for the future, and thank you for the interview!
Thank you!

In-house Greenbox Studio

By | brick team, featured, projects | No Comments
We had a dream from the very beginning: our own greenbox studio. Well, it is true that good things come to those who wait because it is finally happening! Having an in-house greenbox studio gives tremendous freedom in creative direction: now we can flexibly add real characters to the scenes, thus making every movie and still even more realistic and personalized. See how we do that:







We hope to share some examples with you soon!

Special Guests at Brick

By | brick team, Uncategorized | No Comments
This year, we invited Santa to meet the future brick generation. It was not only joyful for the kids to meet the old ho-ho-ho, but the entire office became very uplifted because of their presence.
Thank you all for making this evening special!














Greenbox Studio Day

By | brick team | No Comments
We have recently spent an entire day in a greenbox studio doing some high-quality footage for our animations with the help of two professional film-makers. Thank you Fanni and Domi for your outstanding guidance!
We really hope to share the animations with you soon. Meanwhile, have a look at the pictures.


Domi and the camera became one.


The beautiful Brick girls Hanna and MC.


Mr Director Attila



….. and the beautiful Brick boys Peti and Bence.


Hello New Colleagues!

By | brick team | No Comments

Meet these wonderful 3D artists and architects, who have recently joint their forces with Brick Visual!


Some of them are skilled colleagues, others have come here to gain experience and learn in a fast-paced, professional environment. Welcome on board!


Éva Sághegyi – 3D Artist Trainee

Évi graduated as an architect from the University of West Hungary with an honored diploma project (Camelot Research & Visitor Center). She has two years of working experience as an architect, and now she is deepening her skills in visualizations as part of our matte-painter team. She admires concept art and the world of the science fiction visualizations.

Márk Szakács – 3D Artist

Márk started off with various educations and working experiences until he landed in the world of 3D. Besides mastering his skills in his freetime, he also completed an Autodesk course. The more he delt with the subject, the bigger his devotion has become. At Brick, he is covering a wide array of tasks from modeling to post-production.

András Bálint – 3D Artist

András earned his Msc in architecture at the Budapest University of Technology. For three years, he was working as an exhibition designer, being involved in numerous challenging installation projects. Then, he decided to turn his focus to visualizations, and soon started actively working as a 3D artist. He is also an MTB maniac, every year he does a cross-country marathon.

Andrzej Czabański – 3D Artist Trainee

Andrzej is doing his Msc in architecture at the Poznań University of Technology. He is curious and passionate about artistically fulfilling the visual side of architectural creation, and at Brick he can focus entirely on creating images while developing his skills and love for architecture. Music is another endeavor that has always been a huge part of Andrzej’s life. He has played in various metal and experimental bands doing shows, writing, and recording music. Andrzej is also an animal rights activist as the member of a large Polish organization.

VICTOR Knight – 3D Artist Trainee

Victor is doing his internship at Brick, as he is currently in the process of finishing his Msc in architecture at the University of Pécs. He earned his Bsc at the ATB University in Bauchi, Nigeria. Visualization is one of his passions: creating something based on someone’s words is the kind of creative challenge he admires. He collects music in various forms; one of his focuses is authentic Chinese music.